Theoretical grounding behind the CIDER approach
Grounded in prior work from human-computer interaction (HCI), design education, and software engineering, the CIDER technique was designed to address five common challenges that computing students might face when they're learning about inclusive interface design skills.
For a more in-depth discussion of prior work, check out our full ACM ToCHI paper.
Sometimes computing students think that design is just about "making things pretty" or that it is an artistic process that lacks rigor. Some also implicitly believe that inclusion issues aren't really that big a deal or that these issues will not be present in the final design of a real products. This can lead them to devalue the important role design work plays in ensuring people can effectively interact with technology.
To address this challenge, the CIDER technique uses existing technological artifacts as a focus for activites. Critiquing a real-world product helps students to understand that no design is infallible, and that inclusion issues truly do exist in the technology they interact with every day. If students have personally interacted with the artifact chosen for a CIDER activity, this also gives them an opportunity to leverage their own experiences when reasoning about the problem, which can increase motivation and engagement.
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Even the most well-informed designers can't know everything about how their design will be used and who it will be used by. To fill in these gaps, they have to rely on assumptions. Unless particular traits or characteristics about users are specified, technology designers tend to fall back on designing for users of socially dominant or majority races, genders, ages, cultures, and/or classes -- even if the designer themself is from a historically marginalized group. Basing a design on erroneous assumptions about users can lead to bias, disproportionately excluding minoritized groups from interacting with the technology.
Assumptions about users are the key focus of the CIDER technique's scaffolded critique activities. The CRITIQUE stage of CIDER explicitly frames design shortfalls as the result of assumptions, using language like bias, inclusion , and exclusion to help dispel notions of objectivity in design that novice designers might hold. By emphasizing the sujectivity inherent in design deicisions and highlighting how assumptions might influence design, CIDER can help students become more aware of their responsiblity to consider different kinds of user diversity when making interfaces.
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More explanation coming soon!
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More explanation coming soon!
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More explanation coming soon!
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